
- #Blizzard starcraft ii wings of liberty youtube series
- #Blizzard starcraft ii wings of liberty youtube windows
Judging by the quality of the direction, texturing and voice acting in the hours of character exposition and action in StarCraft II’s noninteractive scenes, the cinematics department at Blizzard is probably the best in North America at this point (edging out BioWare and Rockstar, though we will see what Bungie comes up with in September with Halo: Reach).

So all the missions in the game are woven together through some of the most impressively detailed animated movies I have seen in a game.

Instead Blizzard focused on reintroducing and repackaging the core StarCraft experience in a way that should appeal to a new generation of fans while also delivering the sophistication demanded by hard-core players. This reflects an admirable restraint by the game’s designers in not messing with the core balance that made the first game so popular. The actual mechanics of developing an economic base, building a colony, creating a fighting force and then going off to wage war against the enemy (whether computer controlled or another person) are actually quite similar in StarCraft II to its predecessor. (One of the game’s classic moments comes late in the story when the protagonist, a revolutionary cum freedom fighter named Jim Raynor, turns to his sidekick and says, “Easy, Tychus, this ain’t science fiction.”)
#Blizzard starcraft ii wings of liberty youtube series
The basic structure of StarCraft II is a series of battles between warring forces set in a distant corner of the galaxy in the 26th century. (I also played several matches online, even winning a couple.) Then I stopped being shocked and just started to kick back and wait for the next elegantly refined design feature to come my way. When I first began the 28 hours I spent getting through StarCraft II’s main single-player campaign on normal difficulty, I was shocked time and again at the depth and care in the game’s production quality. Through its integration with Blizzard’s pioneering online service, it was StarCraft that took Blizzard global, becoming the national electronic sport of South Korea along the way.īut as World of Warcraft’s success generated untold wealth among Blizzard employees, as it propelled the company from a few hundred people in 2004 to several thousand today, as the company formed the cornerstone of a multibillion-dollar deal that created the behemoth corporate entity Activision Blizzard (also home of Call of Duty and Guitar Hero), it was tempting to wonder if Blizzard’s key people would get complacent and lose sight of what this is really supposed to be all about: making great games. Since then the original game has sold more than 11 million copies worldwide. With its space-opera story line and elegantly balanced three warring factions the resourceful Terrans (humans) the voracious, insectile Zerg and the mystical technologically advanced Protoss it was the original StarCraft that essentially took over the real-time strategy game market when it was released in 1998. (Blizzard did release expansions for that game in 20.) Now that World of Warcraft has become a worldwide phenomenon, attracting millions of subscribers and generating billions in revenue, it can be difficult to remember that until its debut, the original StarCraft was Blizzard’s most important hit. Of course its last major release, in 2004, was a little thing called World of Warcraft. It is almost incredible that StarCraft II is the company’s first new game in six years. StarCraft II shows yet again that no one takes better advantage of that than Blizzard.


At a moment when consoles like the Wii, Xbox 360 and PlayStation 3 often appear to be the leading game systems, the computer remains the world’s most popular electronic entertainment platform.
#Blizzard starcraft ii wings of liberty youtube windows
So reveals StarCraft II: Wings of Liberty, the engrossing, accessible new strategy game released by Blizzard Entertainment for Windows PCs and Macs. What is “it” you ask? The focus, patience, creative vision and technical chops to create interactive entertainment that surpasses your expectations and delivers fun in ways you never even knew you wanted. Wouldn’t you know, Blizzard’s still got it.
